diversireads:

 So You Want to Name a Sino: A Guide to Not Making a Fucking Fool of Yourself

Note: this will be long and very, very extensive because god I am so sick of this shit 2k16 I just want absolution and I don’t think that’s too much to ask, and even if it is I’m asking it, I’m not asking it emptyhanded I’m asking it with a WHOLE GUIDE FOR YOUR PERUSAL, because I’ve found that Wiki’s great if you want to know why and how we use names and not really great for when you actually want a name.

A theme of this blog seems to be my long suffering, and I want it known, recorded, carved in stone that as of almost 1:00AM on Thursday, December 22nd, 2016, I am officially Fed Up with the way Sino characters are named in fiction.

Let us be clear: this is first and foremost An Attack™* on all the white authors whose imaginations can only extend so far to provide us with a glut of Lings and Linglings and Ailings (not that those aren’t beautiful names) and Peonies and Pearls and, god forbid they start getting creative with their Sachas and their Wai-maes, but this is also for the Sino authors who can’t seem to do it either. And like, I get it. It’s not easy. Sinos are a disparate bunch with varying degrees of fluency in varying dialects of Chinese. Romanisation and naming customs are weird.

But also can we leave the idea of the inscrutable mysterious unknowable East in the 20th century please? There are resources. This is one of them. Let’s start before I steep for too long in my own bitterness and annoyance.

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Hello! I was wandering: can you show me how you draw those beautiful claws from diffrent angles and stuff?? I been dying to know… :)

endivinity:

Im going to assume you mean deathclaws bc if not, @helmip has a far greater understanding of claws themselves and lil tutorials from a while back (and many things tbh, theyre great. as you well know lmao)
but i digress
seeing how any creature works in a 3D space helps immensely – I’ve had to take a huge amount of screenshots and videos, done a bunch of lil studies, etc. to the point where I no longer need to reference them, I know what features go where.
and of course, hyperanalyzing it for the sake of cosplay accuracy doesn’t go amiss either (the cosplay wasnt that accurate but the face scales are alright)

that being said, I’ve been drawing deathclaws wrong all this time bc I gave them a dip in their brow, when they’re actually a Fierce Rhombus 

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Note how scale placement and skin folds work! The hard scales around the eyes sweep out from the front corner of the eye, and then curve upward around the cheek. There’s also another line of scales that follows the curve of the teeth. This is all actually a pretty signature thing that Jonah does on his reptilian critters, it’s present on the Skyrim dragons too.
Front view is very angular and straightforward; everything sweeps up and back. 

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figuring out where hard and soft tissue goes also helps with expressiveness 
but the hardest part is THEY DONT HAVE LIPS. any mouth expression would have to move their entire teeth which is fine if you know what you’re doing re:stylization. Different angles help if you convert the entire head structure into a Large Block

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and their body is just a regular ol Fantasy Lizard Dragon Thing with a big tail (I like to give my ‘claws an extra fat tail so they look well fed and happy)

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frommajo:

lasupremadictadura:

truebluemeandyou:

DIY How to Dress Your Shape Infographic from IGIGI.

this is so awesome because usually the model for the type is super skinny but this I can actually use God bless.

I love that it complements each and every body type they talk about, and dont just say that they should have a hourglass figure and that they need t create the ilussion of having a hourglass figure.