octoswan:

I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!

(save the images to zoom in on the pics)

What ARE Vanishing Points?

helpfulharrie:

lesbianlinkle:

So I feel like a lot of confusion with drawing in perspective is because people are not taught the absolute basics properly? So let’s do that.

Let’s say we have a cube.

Now, a cube we know is made out of 6 squares or rectangles, and every edge is at a 90 degree angle.

so every opposite edge of a cube is exactly parallel, right?

but let’s say we draw a cube using only parallel lines:

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this looks a little weird, you know? Like if i try think of this as an object in 3d space and i look at it for too long, the faces start to look really warped – with like the back looking bigger than the front as if its been made out of weird wonky trapeziums

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so what’s going on here? if all those edges are exactly parallel, why does it look weird?

lets take a look at this photo of a railway track

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Now we know that the rails on a track are always going to be parallel, they have to be the same distance apart so the train can stay on the track yeah?

But we can very clearly see that these tracks are converging to a single point in the photo.

So what does this tell us, exactly? That our view of the world is naturally warped, and that lines that are physically parallel when drawn in perspective will converge to a single point.

Now, I could call this image “one point perspective” – but that’s not really true,

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if these lines are also parallel, then they must also converge to a single point in perspective, right? so lets add another point

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clip studio paint automatically adjusts the horizon line to fit the new points you add to your perspective…. notice how the horizon line actually fits the photo better now?

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our new point is a very very long way away, so we don’t notice a lot of difference in the angle between lines, but the point that i’m trying to make here is:

Drawing with perspective guides is not about choosing one, two, three point perspective etc. those are just quick ways to set up a certain viewing angle

What you are doing when you use these guides is making your parallel lines converge to a point.

So, if you want to draw a big ol’ cube that’s aligned to be parallel with these railroad tracks, then you can do that with the same point as the tracks – because it’s parallel. It’s on the same axis!

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but what if you want to draw a cube that’s rotated, and isn’t parallel to the tracks?

well that’s not too difficult to do if you know that every point represents one set of parallel lines.

If these lines aren’t parallel to the ones you already have, then clearly you just need new points.

We’re not planning to tilt this cube up into the air, or rotate it onto its side, so we’re going to leave the vertical axis alone, and just move our horizontal points to a different place on the horizon line

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But speaking of the vertical axis – the only points that will be on your horizon line are the ones that are flat on the ground. But you can still have points that are not on the horizon line!

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This is important to remember because if you’re trying to draw something like a slope or stairs, something that has an incline, it’s not going to be level with your horizon.

Let’s draw some stairs as an example.

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This is actually pretty simple – first draw where your slope starts and ends by drawing a big L shape.

this will give you some parallel corners, which you can then connect to make a new point for your slope

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And with this you can then find the centre and divide that up into equal parts to make your stairs (http://lesbianlinkle.tumblr.com/post/176704472820)

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So lets go back to our original cube, with the knowledge that our parallel lines should all converge to a point and draw it again

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well, doesn’t that look better!

but also, now you know how to make a cube lean against its buddy like this

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because we just make new points for the new parallel lines

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Anyway I hope that clears some things up, and makes perspective easier to understand!

Also if these tutorials have been helpful and you’d like to support me, I do have a patreon & a ko-fi you can donate to :^)

I’ve noticed a fair few people expressing that they didnt understand this post, and I tried to like explain more but actually after writing for a while I realised more words are probably not going to help is the thing about it.

So! If you don’t understand this post:

1. First the main takeaway here is: Vanishing points represent parallel lines.

that’s it. If that’s all you remember, you have 99% of the post.

2. I recommend bookmarking this post so you can revisit it and reread it a few times, with any advanced concept relating to art just reading about it isn’t going to get it to sink in. You’ll need to experiment and reread it to fully understand it!

3. Speaking of, here is an exercise you can do that I think might help clarify this post.

Take a look at some photos of architecture, and look for the parallel lines. Actually draw them on top of the photos!

I recommend especially using a program like CSP that lets you set up perspective rulers, so you can see the vanishing points

or you can just make the canvas really big

Anyway! Here’s an image to get you started:

or go out and take some photos of your own and/or have a look on google! Do this a few times with a few different photos, then try drawing some architecture.

just drop the opacity and look for the parallel lines in the architecture.

suthnmeh:

etheringtonbrothers:

For those of you that like everything neatly organised, here’s links to EVERY ONE of my first 150 how to THINK when you draw TUTORIALS, in ALPHABETICAL ORDER for #SkillUpSunday! Enjoy, link, pin, share! Cheers!

Lorenzo!

How to draw ANGRY EXPRESSIONS
How to draw BIRD HEADS
How to draw BOOKS
How to draw BOXES
How to draw BREAKING GLASS
How to draw BRICKWORK
How to draw CABLES and WIRES
How to draw CAR CHASES
How to draw CATERPILLAR TRACKS
How to draw CAVES
How to draw CHARACTERS (3-SHAPES)
How to draw CHARACTERS (FLIPPED-SHAPES)
How to draw CHARACTER SHAPES
How to draw COMIC COVERS
How to draw COMPOSITION
How to draw CROSS-CONTOURS
How to draw EARS
How to draw FABRIC
How to draw FEET & SHOES
How to draw FEMALE HANDS PART ONE
How to draw FEMALE HANDS PART TWO
How to draw FOREGROUND MIDGROUND BACKGROUND
How to draw GAME BUILDINGS
How to draw GEMS and CRYSTALS
How to draw GIRL’S HAIR
How to draw GRASS
How to draw HAIR (1940s styles)
How to draw HAPPY EXPRESSIONS
How to draw HORNS
How to draw HORSE HEADS
How to draw IMPACT DEBRIS
How to draw IN 3D
How to draw INTEGRATING LOGOS
How to draw INTERIOR BASICS
How to draw IN-WORLD TYPOGRAPHY
How to draw JUNGLE PLANT CLUSTERS
How to draw JUNK HOUSES
How to draw LAMP POSTS
How to draw LAVA
How to draw LIGHTNING and ELECTRICITY
How to draw MECHANICAL DETAILS
How to draw MUSHROOMS and FUNGUS
How to draw MONSTER HEADS
How to draw MONSTER TENTACLES
How to draw MOUNTAINS
How to draw NEGATIVE SPACE
How to draw NEWSPAPERS
How to draw NOSES
How to draw PERSPECTIVE BOXES
How to draw PIGS
How to draw POD HOUSES
How to draw POURING LIQUID
How to draw ROBOT ARMS
How to draw ROCK FORMATIONS
How to draw RUNNING FIGURES
How to draw SAUSAGE DOGS
How to draw SEA WEED  
How to draw SHADOW COMPOSITION
How to draw SHOULDER ARMOUR
How to draw SIEGE WEAPONS
How to draw SILHOUETTE THUMBNAILS
How to draw SMOKE EFFECTS
How to draw SNOW
How to draw SPACE BIKES
How to draw SQUIRRELS
How to draw STICK FIGURES
How to draw THE HORIZON
How to draw TIKI STATUES
How to draw TREASURE CHESTS
How to draw TREE BARK
How to draw TREE ROOTS
How to draw VEHICLES
How to draw VINTAGE PLANES
How to draw WATER
How to draw WOODEN HOUSES

glory!!